Frost cycles are computing incredibly slowly. That's a vague statement, I realize, but it's the best summary I can think of. So here's the deal from the start:
I have Global Optimizations, Incremental Optimizations, Reconstruct Sequence, all enabled. I have SMP Computation Limit set to 1000. SMP Search Method is on Best Bound. Integral Mana Consumables/Segment Cooldowns are enabled for Display. Advanced Constraints is set to 5 for both Comparison and Display. Maximum Parallel Threads is set to 2.
All of these settings are for my FB/TTW talent spec, and I can switch out items and talents and run optimize just fine (takes ~30 sec to run Optimize). However... under these exact same settings, if I switch the spec to Frostbolt (18/0/53) and then, for instance, remove some points from Enduring Winter, or anything else -- just switching an item, it fails to compute the DPS, and I usually get an error message, "SMP algorithm exceeded maximum allowed computation limit." It doesn't seem to like any talent changes -- if I drop points from Spell Impact, it gives me that message.
I get the same thing when I switch out equipment. And then, even more confusing, I disabled Reconstruct Sequence and enabled Depth First, and my DPS computes to 4430.18. Now, when I go to my glyphs tab and set my third glyph to Water Elemental (having had only Frostbolt and Molten Armor glyphs enabled), my DPS actually drops to 4409.34. With 1 point in Enduring Winter and 2 points in Cold as Ice, Water Elemental has a 34.72% uptime. Adding the glyph increases the uptime to 43.86%. Naturally, a 9.14% increased uptime in Water Elemental shouldn't decrease DPS by 20.84.