Feb 24, 2010 at 9:01 PM
Edited Feb 24, 2010 at 9:14 PM
For the T10 set bonuses and the Shamanism change, it looks like there have been a couple patches submitted by people to hopefully get them in soon. Not sure I've seen anything dealing with Elemental Mastery however. I suppose if someone were to code it,
it might be a check box like the "Use Thunderstorm whenever available" box that averages the amount of haste that would be gained by using it on every cooldown over the length of the fight given by the "Fight duration" slider.
I could be mistaken, but I believe that this is exactly how EM is currently modeled. I.e. instead of as a lot of haste for a brief period of time and then a CD, it is modeled as an average amount of haste over the length of the fight. My assumption is that
our 4 piece bonus will be somewhat difficult to model in rawr given that it is currently treated as an average +haste value and not as an "event" that procs whenever off CD.
I have some concerns about this approach that may not be well founded. My main spec is a Boomkin and for us there is a haste (and soon crit) soft cap that needs to be taken into consideration. I believe that the equivalent for elemental would be when the
cast time of LB gets around one second. I'm concerned that if you started to get enough +haste on your gear that extra bursts of +haste (i.e. from EM, black magic, etc) could push you into this zone which should make them less valuable. It is quite possible
that this isn't an issue and can be mathematically proven, but I don't know how to do the math :)
Rawr is actually recommending that I take Black Magic. I took a look at some of the theory analysis done:
and it looks like Black Magic is not a good choice for both some of the reasons that I suggested above (that presumably Rawr would model) and due to movement (which Rawr does not.)
BTW, I have no idea if this even makes sense, but I wonder if the authors could leverage some of the code built for items and treat EM as a +15% haste proc w/ a 3 min cooldown, 15 sec duration, and a 100% chance to proc on any spell cast?