Glyphs + 4.0.6 + Theralion + Relative Stat Values

Topics: Rawr.Moonkin
Feb 24, 2011 at 1:34 AM

Prime Glyphs

Elitist Jerks  (http://elitistjerks.com/f47/t66856-druid_balance_pve_updated_cataclysm_release/#Prime_Glyphs) reports that IS and MF are the best prime glyphs. My Rawr (4.0.20.0b) is telling me that IS is the worst and SF > MF > SS > W > IS. I'm not sure which is correct, but I thought I'd bring up the discrepancy for your review.

4.0.6 + Mastery

I'm not even sure what is live and what is not. I know that Mastery was buffed in 4.0.6 (I believe the amount of value you get from the Mastery on gear), but I believe that Blizzard was nerfing the Mastery effect in general. I have no idea what the state of the current Rawr code is in implementing these changes. Any updates/comments?

BTW - It is relevant for me since I'm trying to decide between the Vibrant Alchemist stone (which has the wrong info -- but I already see a bug report for that) and 359 Theralion's Mirror. I'm guessing that the Vibrant Alchemist stone is going to come out on top.

Theralion's Mirror

It is my understanding that the Mastery proc only helps us if we initiate an eclipse during the proc. Assuming this is true, is this taken into consideration in the model or is Rawr just computing a static mastery value?

I'm not sure how long it takes me to swing from Eclipse to Eclipse while standing still w/ raid buffs, but I imagine there are ample opportunities to miss any advantage from the buff due to timing or movement.

Based on my WoL parses (i.e. proc uptime), I'm getting an equivalent of 316 static mastery on Theralion's Mirror BTW.

Relative Stat Values

I noticed that Mastery is missing from the list

 

 

Coordinator
Feb 24, 2011 at 11:12 AM

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Feb 24, 2011 at 6:21 PM

I will create an issue for the "Mastery" missing from the Relative Stat Values (assuming one isn't already present).

The other three points are not necessarily issues -- they are requests for more information or meant to be informative.

Glyphs - there may not be any problem, but I wanted to point out that there is a discrepancy w/ other reputable sources.

Mastery - wanted to know if the current code base has implemented the mastery changes to moonkin

Theralion's mirror - wanted to know how the trinket is modeled (i.e. there might need to be some moonkin specific logic)

Are these three subjects relevant for the discussions section?

Coordinator
Feb 24, 2011 at 6:36 PM

Glyphs - if you want to point out a discrepancy, raise an issue.  It's a faster and cleaner way to get me to respond to your issue, as it prevents forum clutter and also raises visibility on my end.

Mastery and Theralion's Mirror - your questions show that you don't really follow the workings of Rawr that much.  Yes, the mastery changes are in, and if you knew how Rawr.Moonkin worked you'd know that it doesn't compute stat weights for trinket procs.  Instead, it calculates the real DPS increase from the trinket being active and multiplies that by the expected trinket uptime to get the final DPS "value" of the trinket.  In the case of Theralion's Mirror, the uptime could be slightly overestimated, but it does correctly weight the proc as only effecting Eclipse casts.

Feb 24, 2011 at 7:11 PM

Glyphs

I will create an issue for the Glyphs.

Mastery/Theralion's Mirror

Re: inner workings -- very true. I was making some guesses based upon some comments from the Elemental Shaman developer for how Elemental Mastery was modeled.

You wrote "it does correctly weigh the proc as only effecting Eclipse casts". I  read (although the sources could be mistaken) that the proc only creates a beneficial effect if it happens and then we enter eclipse (i.e. if you were already in eclipse and the proc happens and you do not enter another eclipse then it will have no effect). I'm not sure if the logic I've described and what you described are the same or even if the logic I described is correct.