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Is the 3.0.4 armor mode working properly?

Topics: Retired
Dec 11, 2008 at 12:48 AM
Yeah so is the 3.0.4 armor mode working properly because items that are getting their armor multiplier removed (necks, e.c.t) are still ranking higher than items i think would be better. For example, Rawr is saying that the "Amulet of Autopsy" ( is better than "Heritage" ( I could be wrong but this really doesn't seem right. Can someone explain this to me?
Dec 11, 2008 at 1:24 AM
You are looking at 350 vs. 8 Sta, 14 dodge, 7 def & 28 hit (ignoring the Str difference)

14 dodge = 0.35% dodge
7 def = 0.056% dodge & 0.056% to be missed 

So you have basically 0.46% dodge, 140 health (with Kings), +0.85% hit

The Hit is the only thing that would make me wonder a bit about the ranking you mention - but I must admit I don't really worry too much about +hit in my tanking gear.  Armor is nowhere near as good as it used to be on those slots, but it is still a VERY important stat for us, particularly with the dimishing returns from dodge.   All the lists still show the armor trinkets as near the top of the lists even after the patch - they are no longer 5+ times better than any non-armor trinkets, but they are still right up there.

Is the ranking between them pretty close?  I would expect so.

Dec 11, 2008 at 1:29 AM
Kinda close. Its ranking Heritage at 6570 and Amulet of Autopsy at 6991. I was thinking that the armor was making the difference even though its not being multiplied, it still seems a little odd to me
Dec 11, 2008 at 8:58 PM
Yeah, armor still is useful. As far as I know, the 3.0.4 armor calculations in the current version of Rawr are accurate, except for on cloaks (where it multiplies the whole thing, because it doesn't know the difference between base and bonus armor). That'll be fixed in an upcoming version.
Dec 12, 2008 at 7:34 PM
Last I knew, armor goes on the item budget at a rate of
7 Armor = 1 Rating

If I look at Rawr's relative stat values for my character, armor is 6.25 and dodge rating is just over 42.  
From all appearances the armor nerf basically put it on par with our junior avoidance stats.
Dec 13, 2008 at 2:28 AM
Are you sure it's working correctly?  Here's a test I did:
Cleared Rawr
Set to NE-Druid-Bear
Turned on every feral talent + up to OoC in resto
3.0.4 armour mode is off

Base armour: 184.44
Equip bracers, bottom of the list, Iceborne Wristguards - 150 armour
New armour total: 959.94
Math: 959.94 - 184.44 = 775.50
         150 * 4.7 * 1.1 = 775.50  (old mode working)

Switch to 3.0.4
New armour total: 1347.87
Math: 1347.87 - 184.44 = 1163.43
          150 * 4.7 * 1.66 * 1.1 = 1287.33 (not a match)
working backwords 1163.43 / 4.7 / 1.1 / 150 = 1.50 (new 3.0.4 armour multiplier set to 1.50 instead of 1.66?)

Maybe I'm not understanding the change and have my math wrong.

Dec 13, 2008 at 8:08 PM
Rawr does seem to be underestimating 3.0.4 armor.  I just copied my character to the PTR, and Rawr is about 2250 armor low (  My Armory page ( should be accurate aside from the cloak, I swapped on my Cloak of Holy Extermination to avoid issues with the bonus armor on my tanking one.
Dec 14, 2008 at 2:34 AM
Rawr.Bear is currently calculating 3.0.4 armor by the following equation...

BASE = Base Armor
AAGI = Armor Contribution from Agility
BONUS = Bonus Armor

TOTAL = BASE +BONUS+ AAGI+ (BASE*3.7*1.1*1.66)

Note that the base armor at this time contains ALL armor from cloak as there is currently no calculation to differentiate bonus from base armor.

Also, I'm not sure it takes into account any bonus from the 2% metagem.

As you can see, the equation is not correct and I believe it has been posted elsewhere that it will be corrected when numbers can be verified through PTR or Live.

The correct calculation from what I have seen will be as follows:

TOTAL = AAGI + BONUS + (BASE*4.7*1.1*1.66)

Figuring in metagem:

TOTAL = AAGI + (BONUS*1.02) + (BASE*4.7*1.1*1.66*1.02)