I've been slowly putting in my own updates but I havent' looked into commiting any of them to source without knowing whether or not someone was still intending to develop it. My coding skills are sub-par but it's only C# or whatnot.
I am in the middle of adding a seal choice option, but I'd like to hear what your or other member's priorities are in terms of updates or necessary additions. Jenovadin if you want to put our heads together and try to work on the module together, that
would be perfectly fine.
My set of priorites are at the moment in this order:
Switching from a Seal of Righteousness default threat model to a Seal of Vengeance (5 stack assumption for simplicity) model.
Adding a choice between said two models.
Glyphs - Seal of Vengeance, Seal of Righteousness, Judgement
Anticipating 3.1 changes
Improved Block Value Calculations
Working on a Priority system between "9-second" filler abilities such as Consecration and Exorcism using a mobility % rating as a base
Fixing to-be-crit calculations and adding it into the optimizer as a requirement.
Mana as a consideration: linking Spiritual Attuement to incoming boss damage, Blessing of Sanctuary, etc.
Number of targets is on my internal list but it is not as clear cut as it was pre-3.0 in my opinion, because of the overlapping duration and cooldown as well as the Blessing of Sanctuary change.
At the moment I have only worked on the seal change in a tangible fashion, and otherwise I haven't proofread the original module's math either.