I guess that EnhSim is similar to simulationcraft in its approach. And I would say having those kind of validation possibilities is quite useful for model evaluation.
Actually, hehe, the more hours simulated in EnhSim the closer it should get to your "averaging"... accoding to good o'l statistics :)
I.e. averaging is not "THE EVIL"... it is what you have to do in order to get an answer out that does not fluctuate with each run... beacuse then you would have to to introduce use measures of variance to describe the resulting numbers... and that
would probably get us unto the upper league if we wanna play the game of "confuse-an-user".
Regarding Spreadsheet export,well, not sure that it would benefit that much apart from as you say as quick validation for Rawr dev.
To start out from a blank Spreadsheet to getting figures out is just a matter of pressing the "Load from Armory" button and then set the rotation and buffs...
Hunters are fairly "simple" creatures atm, we have more of a priority queue than a Rotation we follow since we have rather few "procs" apart from gear/trinket ones. Sure, the Improved steadyshot and Lock and Load talents adds some but
not that much.
User friendliness/user understandability is a balancing act and always will be. But I must say I don't quite understand the choice of words in "huge detriment". Have you looked at the option tab for mages lately? 105 or so different places where
I can tick boxes or enter values. (Not including the "Advanced" tab adding 20 more...). But I can't argue with the fact that there is only one choice under the Stats tab "Model:" pulldown.
I get a feeling that its the "Spreadsheet" word that tend to taint things... Things with "Sim" in the name = good. Things with "Spreadsheet" in the name = bad. I don't see Rawr as a simple spreadsheet when I make the comparisons...
and never will... you have far to few cells where I can write formulas in for that, and your save files does not end with .xls ;). Nor do I see the current "Spreadsheet" at EJ as "simple" any more. Far too much VB and simulation going on
behind the cells. I do however, see in Rawr an excellent potential to do a lot more especially when doing more of the synergy approach "good-things-in-one-module-get's-moved-to-rawr-base".
However, if the aim is to help users "...comparing and exploring gear..." and do a good job at that, to get what Levva talks about, a "EnhSim" equivalent for hunter model validation would be nice.