Recent version history

Long-term Goals & Plans

  • Implement talent+rotation comparisons such that comparing, say, an unholy spec to a blood spec will appropriately apply an unholy rotation (custom or default) to the unholy spec, and likewise for other talent specs and their associated rotation.
  • Improve cooldown stacking.
  • Preliminary cooldown stacking support for DRW and gargoyle
  • Supercharged diseases for pestilence/Glyph of Disease rotations
  • Replace the current rotation model with something more intuitive.
  • Implement the boss handler system and implement AOE.

2.2.24

  • No major DPSDK changes.

2.2.23

  • No major DPSDK changes.

2.2.22

  • T10 set bonuses are listed in the all available buffs chart. PTR changes are in, but disabled. No major changes for DPSDK, generally.

2.2.21

  • No major DPSDK changes.

2.2.20

  • Fixed Sigil of Virulence processing.
  • Improved accuracy for several trinket procs.
  • Support for Trial of the Crusader trinkets, such as Vengeance of the Forsaken
  • Improved support for physical damage multipliers. FI/swift retribution buffs now selectable.

2.2.19

  • No changes in this release.

2.2.18

  • Fix for gargoyle haste scaling.
  • Dirge no longer generating RP for Obliterate (3.2.2).
  • Minor bug fixes in Killing Machine and rotation pushback due to dodged/missed specials.
  • Fix for Nerves of Cold Steel providing spell hit.
  • Fix for lost disease ticks being slightly miscounted.
  • Updated default rotations.
  • Many accuracy improvements across the board.
  • All relevant 3.2.2 changes.

2.2.17

  • No major changes in this release.

2.2.16

  • Preliminary supercharged diseases for glyph of disease rotations.
  • 3.2.2 ArPen change reverted for now
  • Redesigned how disease ticks are accounted for
  • Implemented new Glyph of Scourge Strike

2.2.15

  • Fix for Glacier Rot bug
  • Fix for ArP behaving strangely at or near the hard cap.
  • Fix for OH frost strike hits not benefiting from KM.
  • Missed attacks no longer can proc KM.
  • First implementation of cooldown-stacking DRW. Currently, the only mode is all on-use trinkets/abilities plus whatever one proc is the most valuable; this proc's effect is listed in the mouseover for the DRW DPS. Clearly, this is not a flawless implementation, but the percentage of damage done isn't unreasonable, so it is a good place to start.

2.2.14

  • Tier 9 set bonuses implemented
  • Sigil of Virulence implemented
  • Crit chance caps added to frost strike, howling blast, and icy touch
  • KM proc usage percentage slider, to make it possible to better visualize the value of crit/agility/haste at various levels of KM efficiency (that is, how many KM procs you use versus how many KM procs get overwritten)
  • Death's Choice and Death's Verdict support

2.2.13

  • Darkmoon Card: Greatness proc handled correctly
  • Night of the Dead cooldown reduction modelled
  • Unholy Blight bug fixed

2.2.12

  • Glyph of Disease-based rotations
  • Ghoul Frenzy implemented
  • All 3.2 changes polished
  • Automatic handling of rime procs

2.2.11

  • No changes in this release.

2.2.10

  • No changes in this release.

2.2.9

  • No changes in this release.

2.2.8

  • Gargoyle accuracy improved: Haste scaling is right now, unhasted cast speed adjusted, new AP coefficient, new base damage quantity, lack of crit scaling reflected.
  • 3.2 changes optionally implemented; they can be toggled on in the rotation viewer. Current calculations reflect PTR build 10048.
  • Small bug in Impurity fixed (was 5%/point, got nerfed at some point and the nerf was never implemented)
  • Opportunity cost of Gargoyle (RP cost) is now reflected in calculations when RP management is enabled.

2.2.7

  • Fixed the thread-unsafeness introduced in 2.2.5, returning the model to a functional state.
  • DRW calculations fixed; now appropriately drains runic power in the runic power management system.
  • Unbreakable Armor special effect now modeled.
  • Cinderglacier PPM down to 1 PPM to reflect testing on live servers.
  • More optimizer options.
  • Corrected handling of offhand weapons when a 2H weapon is equipped.

2.2.6

  • Attempts at improving special effects processing resulted in thread-unsafe actions, but this error was not caught until after 2.2.5 was released and was not fixed in time for 2.2.6
Last edited Nov 9 2009 at 9:26 PM by Bloodysorc, version 47
Comments
Mertox Mon at 10:04 AM 
There is extremely long loading times from anywhere to selecting buffs to optimizing but other modules are fine so I don't see how this would be on my end.

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