I didn't want this post to get lost. Warlock in anticipation here. (Went back to see my huge wall of text, sorry if wrong place for this/these comments.. but you kinda asked.. Kinda.. I suspect I went overboard, a bit off toppic. yell at
me if so, ill do some deletion)
For me, I currently use RAWR as a manual gear selection tool only, and I'd love for this to change. I'd like to be able to use it for 'what it was intended for', however some debate could be done on its use if you implement some things listed above and
not others. Things you have listed in the To-Do List above to me depends on intentions as to the creation of a priority list:
Will "Set bonuses" be triggered at direct % then averaged, if so then using things like NMIC corruption rolling data may not be accurate enough to judge.
Does the standard RAWR calculator (I don't want to say the word simulator here as I have read the discussions regarding RAWR and simulators) come with a target DoT drop like a "Helter Skelter' mode can provide? Knowing if actions like
this are present somewhat can lead us into a certain direction regarding gear selection, regardless of the numbers showed by RAWR.
You mention "Model raid damage boosts" . Is this refering to say a rDemo? If so, good info to have, however when we select gear using RAWR and select our talents/raid buffs.. Maybe auto turn off a raid Demo lock and use the
current profile, if we switch to our Aff spec for testing, turn this back on with a checkbox?
Shadow bolt only every 30 seconds. This pretty much should be the standard in Execute stage if 'were' doing it correctly. Breaking Drain after a tick, or two, reapply DoT, drain another tick or two, reapply something else. Shadow bolt only
when needed. (Will the model allow drain interuption?) Id assume there would be pretty significant changes to haste/SP/Crit DPS doing it one way over the other. This will be quite different though in the 'normal fight' parameters area, as unless
the fight is using multiple adds, shadow bolts are going to make up a pretty hefty amount of our DPS.
As far as rotation sets. It might be nice to be able to save different variations, however with the same gear on, altering the opening sequences.. soon as I see one that shows, 'simulates' (Doh!, there's that word) the highers return for my buck, that just
became the new 'rotation' Id be aiming for. May aswell set stats based on that? (On a per spec basis) (Yes, fight openers depend on the fight, but as far as gearsets, having the base 'highest DPS' one should be all thats needed I'd guess.
Lots of bla bla, I know.. I'd use RAWR (and want to) if:
Execute was modeled (I think it would need to be included to be accurate),
Haste was functioning properly (fight length data being able to adjust slightly as to not make adding 50 haste require you to adjust cast latency to compensate as it seems the old model would make you do to get a good average),
Set bonuses at least 'averaged', with or without toys like rolling the 10% into corruption. (Is rolling Corruption a toy? I'm not sure as I kinda kick myself even having a Corr up without the added 10% of the T10_4p. If we can
get the 10%, I think it becomes a must have, so needs to be figured into our gear selections before they can become accurate. but... is that modeling gearsets, or simulating? (Doh! that word!))
All that being said.. I love the mod, love its capabilities, and I really want to be able to say "RAWR told me this, so im gonna try it" . Also want to thank you all for the combined efforts on RAWR3 and the continuation of the
Warlock model, it's had some rough times as of late. I know your taking your personal time to bring this to us, you owe me nothing, no fixxes, its your product... I owe you for allowing me to use this tool. I'd just love to put this tool in
the top drawer of my toolbox, instead of the bottom one.