Thanks Astrylian, that makes it a lot clearer.
A last question, maybe, if you don't mind.
I am fully aware of the new "priority based" rotation we now need to use. That's what I tried to convey, albeit poorly, in my earlier description of my rotation.
In my case:
0- keeping Mangle up is done by our trauma warrior
1- first priority 1: keep Savage Roar up (with at least 2 combo points, most of the times with 5)
2- second priority: keep Rip up (with at least 4 combo points)
3- third priority: keep Rake up (gives 1 or 2 combo points)
As you can see, the only action there that gives combo points (instead of consuming them) is rake. The real question boils down to: "how do I get my combo points filled in".
So Rawr thinks the answer to that question is Mangle, not Shred. *This* is what I find hard to believe, given:
- my template includes all the shredding attacks and no improved mangle
- the Mangle debuf is irrelevant since the warrior handles it.
- individual shreds do far more damage than individual mangles
So what could account for such a superiority for Mangle? 35 energy vs 42 energy? Hard to believe...
Yet if this is true, it implies I should remove all talent points in shredding attacks and go for improved mangle, and never bother striking from behind any more.
Is this really independent from the fact that we have a trauma warrior? Shouldn't Rawr take that into consideration in its model?