Nov 20, 2009 at 1:39 AM
Edited Nov 21, 2009 at 11:41 PM
apologies for the delay.
Granted, the documentation and the intro here are a rather broad overview that doesn't dive into the details of every single class and spec combination. But you're on a good way, you're asking questions.
Jothay already mentioned the uneven target numbers - say your HL bounces off to 150 persons during 100 casts - then you'd have an average of 1.5. That's of course highly situational. If you are healing a fight like Iron Council in Ulduar, then you will most
likely at one point just heal a tank that is tanking a boss away from the rest of the raid. The way to get some bounces going would be to put the beacon on the tank, cuddle up with some other players and heal yourself. That wouldn't work if you and the tank
would be on the opposite site of a room, say back in the days at one of the adds in the Fathomlord fight in SSC.
Burst is - as I understand it after some discussion and studying - how much raw healing you can pump out continuosly, aka how much you are using HL without caring about mana resources. I've recently adjusted my settings for that and now have set it 40 percent
One thing to keep in mind is that even small movements of the sliders can and will cause a reshuffling of some item lists. Ideally, one would model each fight with the settings and then equip the best available weapon and gear for that fight. That of course
is bogus as no bags would be deep enough to hold all those items. ;) That's why modeling an average use of spells and effects will still give you the on average best upgrades.
Also, with the speed Blizzard is cranking out content these days, you might not even get to collect all the "optimal" pieces in time before the next tier of gear is out. But that doesn't make you a worse healer.
Lots of rambling. Let me know if you have any specific questions I could help with.
Edit: here are two links worth studying: