Jan 19, 2010 at 3:43 PM
Edited Jan 19, 2010 at 4:05 PM
First of all, from a fellow programmer I want to express my appreciation to all of those that devote time to make rawr what it is. Kudos.
As to the topic question--
I've recently been pretty annoyed at the apparent lack of hit and expertise choices for gear. In trying to figure out my best upgrade path it appears (according to rawr) that I almost don't have to care at all about expertise at all. I'm currently
using 2 pieces of tier 10 (gloves/chest) along with 2 pieces of tier 9. Here is my current gear:
Head Runetotem's Headguard of Triumph (i245)
Neck Charge of the Eredar (i258)
Shoulders Runetotem's Shoulderpads of Triumph (i245)
Chest Sanctified Lasherweave Raiment
Waist Belt of the Pitiless Killer (i245)... grrr, 258 needs to drop already!
Legs Legwraps of the Broken Beast (i258)
Feet Icewalker Treads (i258)
Wrist Toskk's Maximized Wristguards
Hands Sanctified Lasherweave Handgrips
Finger1 Ashen Band of Endless Vengeance
Finger2 Saurfang's Cold-Forged Band
Trinket1 Death's Choice (i245)
Trinket2 Deathbringer's Will
Back Cloak of the Untamed Predator (i258)
MainHand Distant Land
Ranged Idol of Mutilation
Which nets me...
Hit Rating: 280
Expertise Rating: 74 (+10 expertise from talents)
Armor Penetration Rating: 827
Upon exploring my options for getting the next two pieces of tier 10 it looks like shoulders and helm would be the biggest DPS boost with my current gear. However, this leaves me with -0- expertise from gear. Granted, I'll still have the 10 from
talents, but I'm still shy of the cap by 132 rating. It seems odd to me that rawr is telling me that expertise gems over agility and ArP would be a DPS loss with such low expertise rating.
I know hit and expertise for cats isn't as important as other classes/specs, but this just seems a little extreme.